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DeathHex-Blue

Overview[]

The Death Hex reduces the amount of health that each enemy starts with. By default enemies start with 100% of their original health. The Death Hex reduces this by 1% per level, up to a maximum of 75% of their original health at its maximum level of 25.

Lore[]

Hmm, I don't feel so good...

Strategy[]

This is a decent Artefact to reduce the amount of time it takes to kill each enemy. However, it is fairly expensive for it to be effective, so don't look into getting this until mid to late game.

Formulas[]

Enemy Starting Health % = 100 - level

Level Cost = level ^ 3

Artefact Levels[]

Artefact Level Enemy Starting

Health

Cost (in Crystals) Cumulative Cost
1 99% N/A N/A
2 98% 8 8
3 97% 27 35
4 96% 64 99
5 95% 125 224
6 94% 216 440
7 93% 343 783
8 92% 512 1,295
9 91% 729 2,024
10 90% 1,000 3,024
11 89% 1,331 4,355
12 88% 1,728 6,083
13 87% 2,197 8,280
14 86% 2,744 11,024
15 85% 3,375 14,399
16 84% 4,096 18,495
17 83% 4,913 23,408
18 82% 5,832 29,240
19 81% 6,859 36,099
20 80% 8,000 44,099
21 79% 9,261 53,360
22 78% 10,648 64,008
23 77% 12,167 76,175
24 76% 13,824 89,999
25 75% 15,625 105,624
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